So what does every hard pressed Bakemono need when he is being battered around the board? Well a bigger, meaner friend of course! Zuba is certainly that, standing an impressive 60mm tall with a 50mm base, which I quickly swapped out for a ‘Fenris Games’ version that matched his little compatriots. Compared to the Bakemono, Zuba the all seeing was a doddle to put together, in effect two big lumps of metal pinned together. There was the small matter of a couple of antlers/horns to contend with, an unnecessarily fiddly extra in my opinion and already I have had to repair them a couple of times. Although affixed now, if one of them goes again it might simply be a case of filing them down and moving on.
When it came to painting I found it difficult to steer away from the box art and so red became the predominate colour. In a bid to link him in with the rest of the group the cloth, armour and leather was all given a muted feel to it, as if it were old or second hand. Finally some gore on his massive mallet and I had completed my first Bushido faction.
When it comes to using him in the game, I have had mixed results. Initially I would throw him up the board, taking advantage of his extra range, but this saw him fall foul a couple of times to long range shooting by the powerful Minuro. Interestingly a more cautious approach hasn’t helped either as opponents would simply run away denying him the opportunity to unleash his powerful attacks.
Part of the problem has been that we have been running quick, low rice value, games to get the maximum amount of turns in, but this doesn’t seem to play to the strengths of the Savage Wave. More recently we have just fielded a horde of Bakemono which generate more Ki and ultimately more mischief. This has proved much more entertaining!
More terrain next!