Sunday, 22 May 2011

So what do you know about camels?

Horrible creatures that spit and bite; what else is there to know about camels?  The camel, clearly, is a unique beast; some might consider them beautiful in fact I’m told that the name comes from the Arabic, ǧml meaning "beauty". Others, perhaps more understandably, see them as flea ridden and damned uncomfortable to ride!

So why am I wittering on about camels?  Well I’ve finally succumbed to the temptations of the ‘Salute’ purchases and started the Perry brothers’ Camel Corps miniatures.  I’m clearly nowhere near ready to start yet another campaign but then that’s the great thing about the parameters that I’ve set myself – they are so damned wide!  Of course by painting said camels I am  keeping the good lady wife on side as she does love the 'cute' animals and as usual has named the first three; Dune, Sandy and Gobi!
Almost cute!
So how do you paint a camel or more importantly what colour palette do you use?  As with all projects I find the first port of call is often the old web to see if I can track down some examples and in fact the Perry's website itself has a good illustration particularly with regard to the equipment used by the Camel Corps.  For mine I started with Foundry 'Buff Leather'.
To this I added Foundry 'Dusky Flesh' to the shaded areas, I known this sounds the wrong way round and that I should have started with the darker colour as the base but by doing it this way I was able to create a more mottled effect.  Following on from the shadow I blended the edges of the darker areas and highlighted in general with Foundry 'Buff Leather Light' to this was added a little Vallejo Model Colour 'Silver Grey'.  The toes were painted 'British Gun Grey' and highlighted with 'Silver Grey' and then more 'Silver Grey'  around the ankles.
The end of the tail was coloured with Foundry 'Spearshaft Shade' and suitably highlighted and the the lips, nose and eyes all highlighted with 'Silver Grey'.  That pretty much completed the basic camel apart from, of course, the dirty knees!  The equipment was pretty much picked out using the appropriate colours based on the reference at hand, namely a signed copy of 'Go Strong into the Desert' by Lieutenant  Colonel Mike Snook. (Another 'Salute' purchase!)
Not an unfavouable comparision.
I did feel that I needed to reconsider the colours that I usually combine for basing and plumped for the following dry brushed onto the base: Vallejo Model Colour 'Khaki Grey', Foundry 'Ochre Shade', Foundry 'Buff Leather Light' and finally Vallejo Model Colour 'Silver Grey'.  I was hoping to give the bases a drier, dustier feel than I had previously attempted.
All things considered I'm pretty pleased with the results, although goodness knows when I'll ever get around to painting the riders, as my cavalry painting stands are currently still supporting members of the Light Brigade!  So what do I know about camels now?  Well a little more than before and in a bid to share some of my new found knowledge and give this post an educational feel I present to you five facts about camels.

  1. The camel’s lips are split to help them graze allowing them to eat pretty much anything including thorny twigs without injuring their mouths.
  2. Surprisingly a camel’s hump does not store water; it stores fat!  They can lose 25% of their body fluids without getting dehydrated; most mammals can only lose 15%.
  3. Camels can close their nostrils against both wind and sand when necessary; their distinctive shape allows them to retain water vapour and return it to the body as fluid.  Meanwhile they boast two layers of thick eyelashes that help to protect their eyes from the dust and the sun.
  4. Camels were domesticated by humans about 5000 years ago.
  5. One of the camel's defences is 'spitting' where they essentially throw up a foul smelling greenish fluid from their stomach when provoked.
"You looking at me?"
Not wholly earth shattering I grant you, but it is funny the things you come across when researching items for various projects.  One such thing was the follwing story by Rudyard Kipling that I remember my father reading to me when I was a boy.  It comes from the 'Just So Stories' and is entitled,  how the Camel got his big hump.

In the beginning of years, when the world was so new and all, and the Animals were just beginning to work for Man, there was a Camel, and he lived in the middle of a Howling Desert because he did not want to work; and besides, he was a Howler himself. So he ate sticks and thorns and tamarisks and milkweed and prickles, most 'scruciating idle; and when anybody spoke to him he said 'Humph!' Just 'Humph!' and no more.
Presently the Horse came to him on Monday morning, with a saddle on his back and a bit in his mouth, and said, 'Camel, O Camel, come out and trot like the rest of us.'
'Humph!' said the Camel; and the Horse went away and told the Man.
Presently the Dog came to him, with a stick in his mouth, and said, 'Camel, O Camel, come and fetch and carry like the rest of us.'
'Humph!' said the Camel; and the Dog went away and told the Man.
Presently the Ox came to him, with the yoke on his neck and said, 'Camel, O Camel, come and plough like the rest of us.'
'Humph!' said the Camel; and the Ox went away and told the Man.
At the end of the day the Man called the Horse and the Dog and the Ox together, and said, 'Three, O Three, I'm very sorry for you (with the world so new-and-all); but that Humph-thing in the Desert can't work, or he would have been here by now, so I am going to leave him alone, and you must work double-time to make up for it.'
That made the Three very angry (with the world so new-and-all), and they held a palaver, and an indaba, and a punchayet, and a pow-wow on the edge of the Desert; and the Camel came chewing on milkweed most 'scruciating idle, and laughed at them. Then he said 'Humph!' and went away again.
Presently there came along the Djinn in charge of All Deserts, rolling in a cloud of dust (Djinns always travel that way because it is Magic), and he stopped to palaver and pow-pow with the Three.
'Djinn of All Deserts,' said the Horse, 'is it right for any one to be idle, with the world so new-and-all?'
'Certainly not,' said the Djinn.
'Well,' said the Horse, 'there's a thing in the middle of your Howling Desert (and he's a Howler himself) with a long neck and long legs, and he hasn't done a stroke of work since Monday morning. He won't trot.'
'Whew!' said the Djinn, whistling, 'that's my Camel, for all the gold in Arabia! What does he say about it?'
'He says "Humph!"' said the Dog; 'and he won't fetch and carry.'
'Does he say anything else?'
'Only "Humph!"; and he won't plough,' said the Ox.
'Very good,' said the Djinn. 'I'll humph him if you will kindly wait a minute.'
The Djinn rolled himself up in his dust-cloak, and took a bearing across the desert, and found the Camel most 'scruciatingly idle, looking at his own reflection in a pool of water.
'My long and bubbling friend,' said the Djinn, 'what's this I hear of your doing no work, with the world so new-and-all?'
'Humph!' said the Camel.
The Djinn sat down, with his chin in his hand, and began to think a Great Magic, while the Camel looked at his own reflection in the pool of water.
'You've given the Three extra work ever since Monday morning, all on account of your 'scruciating idleness,' said the Djinn; and he went on thinking Magics, with his chin in his hand.
'Humph!' said the Camel.
'I shouldn't say that again if I were you,' said the Djinn; you might say it once too often. Bubbles, I want you to work.'
And the Camel said 'Humph!' again; but no sooner had he said it than he saw his back, that he was so proud of, puffing up and puffing up into a great big lolloping humph.
'Do you see that?' said the Djinn. 'That's your very own humph that you've brought upon your very own self by not working. To-day is Thursday, and you've done no work since Monday, when the work began. Now you are going to work.'
'How can I,' said the Camel, 'with this humph on my back?'
'That's made a-purpose,' said the Djinn, 'all because you missed those three days. You will be able to work now for three days without eating, because you can live on your humph; and don't you ever say I never did anything for you. Come out of the Desert and go to the Three, and behave. Humph yourself!'
And the Camel humphed himself, humph and all, and went away to join the Three. And from that day to this the Camel always wears a humph (we call it 'hump' now, not to hurt his feelings); but he has never yet caught up with the three days that he missed at the beginning of the world, and he has never yet learned how to behave.
Humph!

New Signature Banner



Pretty smart eh!  Malcolm a.k.a. 'Nevermore' over at the Grimsby Wargames Society put this together for me, some time ago if the truth be known, but I have only just got around to adding it to my signature at the Gentlemens Wargames Parlour.  If you get a chance I strongly advise you spend some time at the Grimsby site where you can see many more examples of Malc's imaginative photo enhancements and so much more.

Many thanks again, Malcolm

Sunday, 15 May 2011

By means of an apology

I have to admit that I have really enjoyed building this 'blog' as means of collecting together my thoughts, research and ultimately the documentary evidence of my fledgling collection.  A large part of this enjoyment has come from the very positive comments and encouragement that many of you have taken the time to post here at 28mm Victorian Warfare.  This growing sense of community has been a well received  extra facet but ultimately left me very frustrated.  During this process I have come across a great number of fantastic blogs and have started following them often gleaning ideas to hopefully use at a latter date but when it comes to leaving comments I am thwarted at every turn.  It appears that I cannot leave any permanent remarks!  They say they have been posted after I fill in the verification bit when I return to the main body of the blog there is nothing there.  I am, of course, trying to rectify this but if anyone can help please let me know.

Sunday, 8 May 2011

Mutineer Command Elephant

This is technically not really a new post, but just a bit of house keeping in tidying up an earlier post.  Did I mention an elephant? Ah yes the Mutineer Command Elephant or ‘Nellie’ as we like to call her here. I don’t know why I was surprised that this was part resin when you can clearly see on the website that the pack is made of two composites, but surprised I was and a little apprehensive as I have not worked on one of these before. Cautiously cleaned her up and fixed to a ‘Fenris Games’ chariot base.


trunk was reversed from model on website, just felt it looked more natural
Little bit of green stuff applied around the trunk but nothing too taxing. Sprayed black thoroughly and then gave a second spray with grey car primer at distance to give a light dusting this was all washed with Games Workshop’s ‘Devlan Mud’ wash. I used a couple of ink washes on the coverings in a bid to achieve a rich depth. Then set about completing the canopy on the howdah. Just a word of warning here – do not glue down the canopy if you are planning on placing your command figures in latter! (I can almost hear you chuckling from here.) The two supporting struts for the Mahout’s canopy were causing me a concern, as they seemed a little unresolved in their casting. In the end I chanced upon some ‘Marks and Spencers’ cocktail sticks. These little fellows had the appearance of been turned in a similar fashion to the other supports and been made of wood I was able to mitre the ends to fashion an exact fit. The Mahout himself is issued with a rather unwieldy club, which I didn’t think matched the splendour of the model, so a little pinch with some heavy-duty pliers and bent piece of metal soon gave me what I was looking for. 
Mahout before

Angkus reference

Mahout after



Finishing touches included Mininatur’s Calcareous tufts, late fall (scale 1:45+) again supplied by MM and there we have it.

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